//
//  AppDelegate.swift
//  beihaidao
//
//  Created by DarkWorld on 2025/7/26.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        if #available(iOS 13, *) { } else {
                
            initWindow()
        }
        // Override point for customization after application launch.
        return true
    }
    func initWindow() {
        // 创建窗口
        self.window = UIWindow.init()
        self.window?.backgroundColor = UIColor.white
        self.window?.frame = UIScreen.main.bounds
        // 显示窗口
        self.window?.makeKeyAndVisible()
        self.window?.rootViewController = LoginViewController()

    }
    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }


}

